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C4 to BHD

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2DNED
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Post2DNED Fri Oct 30, 2015 7:35 pm

Getting trees and shrubs in is fine but they don't show the texture layer. If you shoot the tree, green leaves come off it but to look at it's just brown lol
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Blaze
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PostBlaze Sat Oct 31, 2015 6:28 am

Damn, very strange. Have you ever used an HeX editor? Open the .3di file with it, and take a look at the textures it calls, see if they are in .dds fomat or .tga format. Convert the .dds skins to .tga anyway and see it that works.
2DNED
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Post2DNED Sun Nov 01, 2015 3:54 am

Yeah i used FileViewPro to view the 3di, it also needed the bark files which don't show either Sad
I imported a tree from Freedom Warrior Mod which works fine so I'm a little at a lost end
Blaze
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PostBlaze Sun Nov 01, 2015 4:37 am

I guess the only way to get them properly with texture is to import them in Milkshape, then convert it with the OED.  I still have to learn how to use these two tools properly though.  Well, then focus on converting other stuff if you can, remaining vehicles and buildings.
2DNED
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Post2DNED Sun Nov 01, 2015 5:21 am

ok, will do.
im going through each one i have done and redoing the items file.
I figure if you dont want buildings to blow up then you wont want the husk 3di's correct? this will drop the size of the mod quite a bit i imagine.
Blaze
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PostBlaze Sun Nov 01, 2015 8:08 am

Hmm, I'm not sure about it, I mean of course I don't want buildings to blow up easily, but it may add to the atmosphere of a battle if a plane or helicopter attacks a building and it gets destroyed. Moreover, the .3di models and their textures don't take all that much in terms of space. Instead terrains, additional ones with new textures, take a lot of space. 

I can always take the husk files from the Terranova mod, they have converted lots of C4 stuff, you might also want to check some of their converted stuff, IIRC you had problems with the Apache and a destroyer which makes the game CTD.
2DNED
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Post2DNED Sat Nov 07, 2015 2:14 am

Ok finished converting the items from C4 to BHD
http://www.blaze.nova-outpost.com/C4%20to%20BHD%20Items.zip

Foliage:
FW Green Tree

Buildings:

Air Control Tower (Same as BHD)
Airport Gate Piece 1
Airport Gate Piece 2
Airport Gate Piece 3
Airport Terminal building Piece 1
Airport Terminal building Piece 2
Airport Terminal building Piece 3
Boat Garrage
Chemical Facility  Main Building
Communications Building
Concrete Bridge
Concrete Bridge Piece
Concrete Dock A
Concrete Dock B
Control Building A
Control Building B
Early Warning Centre
Embassy Building Lobby Section
Embassy Building Top Section
European Style Apartment A
European Style Houses A
European Style Houses B
European Style Houses C
European Style Office A
Destroyed Russian House A
Destroyed Russian House B
Destroyed Russian House C
Destroyed Russian House D
Destroyed Russian House E
Factory Piece 1
Factory Piece 2
Factory Piece 3
Factory Smoke Stack
Factory Water Tower
Modular Pipe A
Modular Pipe B
Holding Tank A
Holding Tank B
Shipyard Crane
Shipyard Crane
Large Canvas Tent
Silo
Silo Piece 2
High Rise A Lobby
High Rise A Middle Section
High Rise A Top Section
High Rise B Lobby
High Rise B Middle Section
High Rise B Top Section
High Rise C Lobby
High Rise C Middle Section
High Rise C Top Section


Decorations:

Rail Piece 128m Section
Rail Piece 64m Section
Rail Piece A
Rail Piece B
Rail Piece C
Rail Piece D
Long Concrete Wall
Ladders
Short Concrete Wall
Small Fuel Tank
Pole with Windsock
Sandbag Wall short
Long Sandbag Wall


Vehicles:

Civilian 737 Jet
Commercial 747 Jet
BMP2 Infantry Vehicle
BRDM Infantry Vehicle
C130 Cargo Plane
Cessna Plane
Enemy Destroyer
Civilian Helicopter
Avenger (Humvee with stingers)
Enemy Attack Yacht
F16 - Flys of at start
Enemy Remote Drone - Flys off at start
Train Locomotive
Train Flatcar
Train Boxcar
Large Yacht
Enemy Speed Boat
Apache Ground Attack Helicopter - blows itself up?
Enemy Submarine
Tunguska Mobile Anti-Air
Vulcan Anti-Air Cannon
T-80 Main Battle Tank
Enemy Helix Transport Chopper
Enemy Frigate - blow up at start
Chinook Cargo Helicopter
Comanche
Destroyer Cannon Attachment
Fuel Truck
Destroyer Gattling Gun Attachment
Destroyer Missile Launcher Attachment
Destroyer Radar Attachment 1
Destroyer Radar Attachment 2
Destroyer Rocket Launcher Attachment
Unarmed Cargo Ship
SU-25 Frogfoot Ground Attach Plane
Snowmobile Armed with AK47
Snowmobile Armed with Stinger
SH-60 Seashawk
SAM Launcher
SA-6 SAM Launcher
SA-8 SAM Launcher
A-10 Thunderbolt Ground Attack Plane
T-72 Main Battle Tank
Enemy Scud Launcher Ready To Fire
Enemy Scud Launcher Ready To Transport

Enemy MIG-29
LAndrover
Enemy Light Helicopter
Enemy Jeep with Machinegun - no machinegun
Enemy Buggy with Machinegun
Cargo Truck
LCAC Amphibious Assult Ship
LHA Assult Carrier
Limiousine
Parked Jeep
Expermental Attack Boat


Last edited by 2DNED on Mon Nov 09, 2015 5:06 am; edited 1 time in total
2DNED
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Post2DNED Sat Nov 07, 2015 2:26 am

I played with the .obj files today.
If you open then in Milkshape everything sits wrong, as they were done in 3D Max.
If you open them in Biturn they open correctly and can be saved. But when i open the OED to import files it crashes Sad

I will have another go tomorrow if i get time.
tedsmelly
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Posttedsmelly Sat Nov 07, 2015 3:16 pm

Hey there, it's good to see this sort of talk and work going on. I never played C4. However, I think the destroyable buildings would be excellent to have in BHD. I have always wanted buildings to blow up.

You have to make sure you can't run through the husks of the buildings or other husks you import. (No CB's I think). You then could make any type or size explosion you wanted.

I have noticed a lot of the C4 skins on 3DI's don't look very good and it takes a lot of work to brink them up to some level you can live with for your Mod.
2DNED
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Post2DNED Sat Nov 07, 2015 5:13 pm

That is some of the problem Ted, some things blow up and husk is perfect but others like buildings stay intact and just loose the skin so you end up with a checker board looking building.
I reset most items to blow with a satchel or two.
I also left ENEMY items as enemy so yes they will kill you lol.
I assume this is for SP/COOP so you want enemy stuff, if you want to use in MP you will have to change the item def
Blaze
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PostBlaze Sun Nov 08, 2015 5:08 am

Many thanks 2DNED, I'll fix most things like husk, hp, and so on, so they are more balanced in the game, you've done a lot already.

Regarding the textures, I'll rework them so they'll be slightly better for sure. Moreover, if we manage to convert those Joint Ops models 2DNED found, we can replace some low poly vehicles with their Joint Ops counterparts. We just need help from Eagle Eye, I think.
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PostBlaze Sun Nov 08, 2015 5:17 am

Just noticed there is something left, I was wondering if we could get the dune buggies and the jeeps with MGs from C4 as well. They may be low poly, but they could be quite handy for some maps. It's a pity we can't have C4 foliage in DFBHD, there were so many plants. Oddly enough, they appear in the MED with their 3d wireframe if you add them to a map, but in the game they are invisible. One day we'll surely find a way to convert them properly.

I've just had an idea. Foliage is not converted properly because it's another .3di format. C4 might be able to read another .3di type, maybe from DF LW or DF TFD. So the plants are in LW/TFD .3DI format, maybe. I'm just guessing. 
But I remember that in the Terranova mod for DFBHD there is an OICW weapon, that one comes from the beta of DFBHD and is still present in the released game's pff. If you try to import its .3DI with Milkshape, it fails, because it's not the usual DFBHD .3di file. This proves that DFBHD at least is able to read two different .3DI formats, the one of the finalised game engine, and the one from the beta/late C4 engine.
2DNED
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Post2DNED Mon Nov 09, 2015 5:07 am

i have updated the list above, same link as above

Enemy MIG-29
LAndrover
Enemy Light Helicopter
Enemy Jeep with Machinegun - no machinegun
Enemy Buggy with Machinegun
Cargo Truck
LCAC Amphibious Assult Ship
LHA Assult Carrier
Limiousine
Parked Jeep
Expermental Attack Boat
2DNED
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Post2DNED Mon Nov 09, 2015 5:13 am

C4 to BHD only reads C4
I tried DF1/DF2/DFLW but no go.
There is most likely other tools for those games
Blaze
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PostBlaze Mon Nov 09, 2015 8:05 am

Yes I know the tools only works for C4 3di models, my theory is that C4 foliage is in another .3di format, most likely DF LW .3di or something like it.  Thanks for the updated items, let me know if and when I should start adding them all to the mod.
2DNED
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Post2DNED Tue Nov 10, 2015 12:06 am

Had a look at the OICW
Got it "part" working in BHD.
3rd person shows gun, 1st doesn't,
Only sound is the empty clicking noise
Bullets don't fire but Nade Launcher works fine
Scope seems to be Car15 Scope.

http://www.blaze.nova-outpost.com/oicw.pcx
Blaze
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PostBlaze Tue Nov 10, 2015 8:15 am

A lot of time ago I managed to make the OICW work (had to edit some things in weapons.def and ammo.def, etc), it's the same model as the one in the Terranova mod. Only problem with that .3di model is that it was a hidden DFBHD beta weapon model (it was later scrapped, no use in 1993 Somalia), and in fact it has built-in 1st person arms (stock in-game weapons instead use two separated .3di models, one for the weapon, one for the 1st person arms). So unless we edit the model to remove the built-in 1st person arms, and find a working animations set for it, the OICW it's a no go atm.

EDIT: How did you get the weapon to show up in 3rd person? IIRC Terranova had to use the MP5 3rd person model since the OICW misses one.
2DNED
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Post2DNED Tue Nov 10, 2015 2:33 pm

i just used what i could from TN Mod as an experiment to see if it would work
copied the ammo file and weapons file
tedsmelly
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Posttedsmelly Tue Nov 10, 2015 4:22 pm

I use the OICW in our Mod. I made it a take down weapon, it shoots auto, Grenades and flashbangs. When you are in 1st person view at the end of the barrel looking from underneath the skin is missing. It's an acceptable look but it would be nice not to see that.
Blaze
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PostBlaze Wed Nov 11, 2015 10:50 am

Unless we find a 3d modeler, no way to do that as of now, but we'll see what the future brings.
2DNED
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Post2DNED Sat Nov 14, 2015 1:28 am

2DNED wrote:Getting trees and shrubs in is fine but they don't show the texture layer. If you shoot the tree, green leaves come off it but to look at it's just brown lol

Found an old post related to the foliage in C4


Eagle_Eye - 28-10-2004 at 12:35 PM

Actually HT, the 3di files from C4 don't need any editing for BHD, exact same file type..all we had trouble with where the tree groups..they kept coming out black..so we didn't use any foliage from C4

EE
Blaze
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PostBlaze Sat Nov 14, 2015 4:39 am

Hmm, but something makes me think that the foliage is a little different .3di file. However EE is the expert, so we should trust him.
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Posttwist_of_fate Wed Feb 17, 2016 6:26 pm

Blaze wrote:BTW I have a newer version of Milkshape and I can export .ase files, the one the OED needs, so I don't think I need to use Biturn, should I?  Then I must learn how to use the OED, I'm worried about collision boxes.
Have you tried using milkshape to export the ase? i downloaded it and dont see the model in the oed.
tedsmelly
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Posttedsmelly Thu Feb 18, 2016 1:32 am

I was told that milkshape doesn't work anymore. It had a shelf life and expired.
Blaze
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PostBlaze Thu Feb 18, 2016 1:39 pm

twist_of_fate wrote:Have you tried using milkshape to export the ase? i downloaded it and dont see the model in the oed.

Me too, don't know why. I have several JO/DFX models in .OBJ format, I tried to rework and convert them to .ase with Milkshape, but the models don't appear at all in the OED.
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