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 C4 to BHD

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2DNED
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PostSubject: Re: C4 to BHD   Mon Nov 09, 2015 5:13 am

C4 to BHD only reads C4
I tried DF1/DF2/DFLW but no go.
There is most likely other tools for those games
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PostSubject: Re: C4 to BHD   Mon Nov 09, 2015 8:05 am

Yes I know the tools only works for C4 3di models, my theory is that C4 foliage is in another .3di format, most likely DF LW .3di or something like it.  Thanks for the updated items, let me know if and when I should start adding them all to the mod.
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PostSubject: Re: C4 to BHD   Tue Nov 10, 2015 12:06 am

Had a look at the OICW
Got it "part" working in BHD.
3rd person shows gun, 1st doesn't,
Only sound is the empty clicking noise
Bullets don't fire but Nade Launcher works fine
Scope seems to be Car15 Scope.

http://www.blaze.nova-outpost.com/oicw.pcx
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PostSubject: Re: C4 to BHD   Tue Nov 10, 2015 8:15 am

A lot of time ago I managed to make the OICW work (had to edit some things in weapons.def and ammo.def, etc), it's the same model as the one in the Terranova mod. Only problem with that .3di model is that it was a hidden DFBHD beta weapon model (it was later scrapped, no use in 1993 Somalia), and in fact it has built-in 1st person arms (stock in-game weapons instead use two separated .3di models, one for the weapon, one for the 1st person arms). So unless we edit the model to remove the built-in 1st person arms, and find a working animations set for it, the OICW it's a no go atm.

EDIT: How did you get the weapon to show up in 3rd person? IIRC Terranova had to use the MP5 3rd person model since the OICW misses one.
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PostSubject: Re: C4 to BHD   Tue Nov 10, 2015 2:33 pm

i just used what i could from TN Mod as an experiment to see if it would work
copied the ammo file and weapons file
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PostSubject: Re: C4 to BHD   Tue Nov 10, 2015 4:22 pm

I use the OICW in our Mod. I made it a take down weapon, it shoots auto, Grenades and flashbangs. When you are in 1st person view at the end of the barrel looking from underneath the skin is missing. It's an acceptable look but it would be nice not to see that.


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PostSubject: Re: C4 to BHD   Wed Nov 11, 2015 10:50 am

Unless we find a 3d modeler, no way to do that as of now, but we'll see what the future brings.
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PostSubject: Re: C4 to BHD   Sat Nov 14, 2015 1:28 am

2DNED wrote:
Getting trees and shrubs in is fine but they don't show the texture layer. If you shoot the tree, green leaves come off it but to look at it's just brown lol

Found an old post related to the foliage in C4

Quote :

Eagle_Eye - 28-10-2004 at 12:35 PM

Actually HT, the 3di files from C4 don't need any editing for BHD, exact same file type..all we had trouble with where the tree groups..they kept coming out black..so we didn't use any foliage from C4

EE
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PostSubject: Re: C4 to BHD   Sat Nov 14, 2015 4:39 am

Hmm, but something makes me think that the foliage is a little different .3di file. However EE is the expert, so we should trust him.
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PostSubject: Re: C4 to BHD   Wed Feb 17, 2016 6:26 pm

Blaze wrote:
BTW I have a newer version of Milkshape and I can export .ase files, the one the OED needs, so I don't think I need to use Biturn, should I?  Then I must learn how to use the OED, I'm worried about collision boxes.
Have you tried using milkshape to export the ase? i downloaded it and dont see the model in the oed.
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PostSubject: Re: C4 to BHD   Thu Feb 18, 2016 1:32 am

I was told that milkshape doesn't work anymore. It had a shelf life and expired.


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PostSubject: Re: C4 to BHD   Thu Feb 18, 2016 1:39 pm

twist_of_fate wrote:
Have you tried using milkshape to export the ase? i downloaded it and dont see the model in the oed.

Me too, don't know why. I have several JO/DFX models in .OBJ format, I tried to rework and convert them to .ase with Milkshape, but the models don't appear at all in the OED.
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PostSubject: Re: C4 to BHD   Sat Feb 20, 2016 9:11 pm

tried milkshape again to export the ase and i can confirm IT DOES WORK
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PostSubject: Re: C4 to BHD   Sun Feb 21, 2016 11:38 am

twist_of_fate wrote:
tried milkshape again to export the ase and i can confirm IT DOES WORK
Does the OED show it too?
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PostSubject: Re: C4 to BHD   Sun Feb 21, 2016 12:37 pm

Blaze wrote:
twist_of_fate wrote:
tried milkshape again to export the ase and i can confirm IT DOES WORK
Does the OED show it too?
yup. exports 3di just fine
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PostSubject: Re: C4 to BHD   Sun Feb 21, 2016 4:40 pm

Wow, how did you managed that? It doesn't work on my end. What kind of models did you convert to ase and then 3di?  JO/DFX?
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PostSubject: Re: C4 to BHD   Sun Feb 21, 2016 5:30 pm

bf2 stuff .obj Download the latest version its the one i tried it with
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PostSubject: Re: C4 to BHD   Fri Jun 02, 2017 5:12 pm

Well it has been a long time since playing the the c4 to bhd stuff.
I found out lots of thing since giving Blaze a hand.
Remember i had the issue of characters sitting 10 feet off the ground, that was due to not having the animation files and other thing not working due to no collision boxes which i have since worked out how to do.
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PostSubject: Re: C4 to BHD   Fri Jun 02, 2017 5:15 pm

Forgot to add you can get the latest 3DMAX FREE as a student, just register on the site, my academy was Jedi Knights 3D Academy lol
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PostSubject: Re: C4 to BHD   Sun Jun 04, 2017 4:06 am

Good to hear from you, 2DNED! Man, long time no see, huh? Hope you guys are all ok. I am busy with RL and other projects of mine. ATM I am not interested in 3d modelling, but just give me a reason and I'll be back at updating my BHD mod in the future. I've heard there was an HD patch for DFBHD in the works. It still has to be released at NovaHQ. Baldo may know something about it.
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PostSubject: Re: C4 to BHD   Sat Jun 24, 2017 6:01 pm

Yes Blaze still around, take a lot to get rid of me lol.
Im still playing with things when i have the time but with no direction atm, just making new models in 3Dmax

Some of the things i made for BHD
http://www.nova-outpost.com/Forums/viewtopic/p=730.html#730
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PostSubject: Re: C4 to BHD   Sun Jun 25, 2017 5:05 am

Not bad, 3d modelling is something that I am not capable of, very difficult to master. 

My dream would be to do a conversion of all later Nova games 3d models back to DFBHD. Characters can't be converted correctly AFAIK, but buildings and vehicles can be done. It's just that I can't get the Milkshape plugin to work correctly together with DFBHD's OED.
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