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Teleporting AI'S
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- Bones_SoCMember
- Posts : 50
Join date : 2019-04-15
Age : 60
Location : Barrie, Ont, Canada
Can anyone tell me if I can teleport an AI, After it has been killed to another location, And how would I do it??
- Bones_SoCMember
- Posts : 50
Join date : 2019-04-15
Age : 60
Location : Barrie, Ont, Canada
I know I did it on a map I map for Jo, But do you think I can remember how, LOL
Old age I tell ya, LOL
Old age I tell ya, LOL
I did a map once where the AIs teleported back to base 5 seconds after being killed. The thing is that when you teleport a corpse, it pops up in the alert pose! Unsettling. Then 15 seconds after they died, they respawn where they teleported to and get back in the game.
I teleported these guys by SSN, and it went fine.
This map was my attempt to make DFBHD like BF2. 25 enemy and 24 friendly AIs in squads patrolling several different waypoints, mounting vehicles, taking PSPs... it was SUCH a complicated map. I think I stretched DFBHDs limits with it. Each team had an LB and a BH, each heli had 3 different possible routes. Each team had 2 HMMWVs. The AIs would use all these vehicles, too. I wrote some .wac code so that if you got close enough to an AI on a minigun on the BH, it would detach and let you take over, and if you got off the minigun, it would take over again. I coded up something so that one AI could sort of fake an attack with an M203. Crazy.
Day-night cycle, even.
I think I got it up to 450 MED events. Then things got weird. Glitches and stuff.
One LB would refuse to work at one point. I took me a week - 7 days, several hours a day - to figure out that waypoint lists 1 to 31 were the only ones you can reset has-visited flags. Maddening.
Some AIs would die for 5 seconds, teleport away, but not return to base. I had to hunt around to find out that if they died with too many buildings between them and the teleport marker, they would get stuck on a building! I solved that by teleporting them several times in a row.
Oh it was insane. But yeah, you can teleport AIs.
I teleported these guys by SSN, and it went fine.
This map was my attempt to make DFBHD like BF2. 25 enemy and 24 friendly AIs in squads patrolling several different waypoints, mounting vehicles, taking PSPs... it was SUCH a complicated map. I think I stretched DFBHDs limits with it. Each team had an LB and a BH, each heli had 3 different possible routes. Each team had 2 HMMWVs. The AIs would use all these vehicles, too. I wrote some .wac code so that if you got close enough to an AI on a minigun on the BH, it would detach and let you take over, and if you got off the minigun, it would take over again. I coded up something so that one AI could sort of fake an attack with an M203. Crazy.
Day-night cycle, even.
I think I got it up to 450 MED events. Then things got weird. Glitches and stuff.
One LB would refuse to work at one point. I took me a week - 7 days, several hours a day - to figure out that waypoint lists 1 to 31 were the only ones you can reset has-visited flags. Maddening.
Some AIs would die for 5 seconds, teleport away, but not return to base. I had to hunt around to find out that if they died with too many buildings between them and the teleport marker, they would get stuck on a building! I solved that by teleporting them several times in a row.
Oh it was insane. But yeah, you can teleport AIs.
- Bones_SoCMember
- Posts : 50
Join date : 2019-04-15
Age : 60
Location : Barrie, Ont, Canada
Thanks, Baldo, I am definitely going to give it a try and see what I come up with, LOL
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