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 Teleporting AI'

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LoneWolf
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PostSubject: Teleporting AI'   Wed Jun 24, 2015 7:25 pm

OK guy's here's the deal the ai will shoot at me before he is teleported,but when ai' teleports he becomes indestructible and don't shoot. What's the deal anybody know?


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Blaze
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PostSubject: Re: Teleporting AI'   Thu Jun 25, 2015 5:29 pm

No idea, maybe Baldo could help.  I noticed this kind of behaviour in your map LW-Rescue The Sergeant.  It happened with the old version of the map, and the AI character that became indestructable was the same one.
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Baldo_the_Don
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PostSubject: Re: Teleporting AI'   Thu Jun 25, 2015 7:37 pm

I've seen AIs without respawns that teleport on death and pop up in the attack pose, but don't move. That AI might not be indestructible, but still 'dead'.

I once had a map with really complicated AI stuff, and I think I dealt with a similar issue by teleporting dead AIs to one spot, a sort of collection point, let's say, then teleporting them to the deployment point AFTER the 30 second respawn time.

I think the respawn time is 30 seconds... it's been a while since I've needed to know that for sure, though.

I've not seen this happen on Lone's 'Rescue' map, for the record. Any idea how I could recreate the problem?
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LoneWolf
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PostSubject: Re: Teleporting AI'   Thu Jun 25, 2015 8:44 pm

I don't remember of 1 doing that Blaze,maybe I missed it lol.Like I said getting them to teleport np,but getting them to attack is something else lol.


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PostSubject: Re: Teleporting AI'   Fri Jun 26, 2015 12:52 pm

No, I was referring to an old version of that map, now it has no problems.  Moreover it was an indestructible AI character, but it had nothing to do with the teleport thing, so my bad.
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