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Teleporting AI'
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- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
No idea, maybe Baldo could help. I noticed this kind of behaviour in your map LW-Rescue The Sergeant. It happened with the old version of the map, and the AI character that became indestructable was the same one.
I've seen AIs without respawns that teleport on death and pop up in the attack pose, but don't move. That AI might not be indestructible, but still 'dead'.
I once had a map with really complicated AI stuff, and I think I dealt with a similar issue by teleporting dead AIs to one spot, a sort of collection point, let's say, then teleporting them to the deployment point AFTER the 30 second respawn time.
I think the respawn time is 30 seconds... it's been a while since I've needed to know that for sure, though.
I've not seen this happen on Lone's 'Rescue' map, for the record. Any idea how I could recreate the problem?
I once had a map with really complicated AI stuff, and I think I dealt with a similar issue by teleporting dead AIs to one spot, a sort of collection point, let's say, then teleporting them to the deployment point AFTER the 30 second respawn time.
I think the respawn time is 30 seconds... it's been a while since I've needed to know that for sure, though.
I've not seen this happen on Lone's 'Rescue' map, for the record. Any idea how I could recreate the problem?
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
No, I was referring to an old version of that map, now it has no problems. Moreover it was an indestructible AI character, but it had nothing to do with the teleport thing, so my bad.
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