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TIO COOP mod V1.9.1
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- buzzman47Member
- Posts : 32
Join date : 2015-10-15
I had no troubles installing this.
This is the TIOCOOP mod V1.9.1 .. there is a V1.9.2 version I have yet to get..
Download Here.
This is the TIOCOOP mod V1.9.1 .. there is a V1.9.2 version I have yet to get..
Download Here.
Last edited by LoneWolf on Mon Oct 26, 2015 2:11 pm; edited 2 times in total (Reason for editing : link is screwed)
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Thanks for posting this, buzzman47. I was trying to find it. However I fear that some of the original creators of the mod didn't want the mod to be hosted elsewhere but their site, which has gone dark IIRC.
Regarding the next version, I knew there was one in the works. tedsmelly was doing maps for it, he can give you more info about it.
Wow, I'm amazed to see lots of custom things, how the hell did they manage to port the Chinook from Joint Ops back to the BHD engine? As far as I know you can't convert .3di models from later Novalogic games back to DFBHD. Well, actually there is an expensive software, ultimate unwrap 3d I think it's called, that opens all Nova .3di files.
Regarding the next version, I knew there was one in the works. tedsmelly was doing maps for it, he can give you more info about it.
Wow, I'm amazed to see lots of custom things, how the hell did they manage to port the Chinook from Joint Ops back to the BHD engine? As far as I know you can't convert .3di models from later Novalogic games back to DFBHD. Well, actually there is an expensive software, ultimate unwrap 3d I think it's called, that opens all Nova .3di files.
- buzzman47Member
- Posts : 32
Join date : 2015-10-15
With all due respect to "Ted Smelly" If He want's it removed I would be some what dissapointed in Him!! it would be like having a work of art that only a few can lay eyes on.. You have no idea how many rocks I flipped over to find this mod it has alot of potential to become more than just co-op mod.. the weapons are awesome!!!LoneWolf wrote:I fixed your post buzzman47,but like Blaze said check with Ted Smelly and make sure they don't mind us hosting their mod down-load ok
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
I agree it's a nice mod indeed, however I just want to say that Ted Smelly was one of the modders/mappers for that mod, he is not the main creator, so if he says that it has to be removed, it may be due to the decision of other modders, not him. And anyway I was just saying, they probably don't mind us releasing the mod here. AFAIK though, this version was not a public one; last time I've heard from Ted Smelly, the next version was meant to be a public release, so for as long as we don't host it anywhere else, I think it may be ok.
- buzzman47Member
- Posts : 32
Join date : 2015-10-15
I just want to promote this game it's dying and so is the breed that still plays this it!!! This comunnity use to be a Great one!! let's keep it that way til the end..
Hi Folks
The TIOcoop V1.9.1 has been released to the public for the past 2 years or more. We don't promote it anywhere other then our old site and through our BHD Co-Op servers and our TeamSpeak. The next version TIOcoop92 is being tested and hopefully it will be released early next year. This version we will promote and will be available everywhere.
The Mod is designed for Co-Op play only, however all other game types are playable but uneven weapon carry exists.
You can do what you wish with the Mod, host it, have it for download or just play Singleplayer.
The TIOcoop V1.9.1 has been released to the public for the past 2 years or more. We don't promote it anywhere other then our old site and through our BHD Co-Op servers and our TeamSpeak. The next version TIOcoop92 is being tested and hopefully it will be released early next year. This version we will promote and will be available everywhere.
The Mod is designed for Co-Op play only, however all other game types are playable but uneven weapon carry exists.
You can do what you wish with the Mod, host it, have it for download or just play Singleplayer.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Didn't know, Ted, my bad. Looking forward to the next release then. Can I ask you something? Who did the conversion of the Joint Ops Chinook in your mod? I really need to do it myself with other JO stuff for my mod.
The mobile Chinook with armoury and the mobile Technical with armoury was donated by Eagle Eye. He is a very good Model Maker and Mapper. I have known Eagle Eye for a long time and he has helped me with all my mapping, modding and Coding questions. He is one of the owner/Admin at DFReload. www.dfreload.com
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
If you need hosting for the mod Ted i can host it on Nova-Outpost when ready.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Thanks for the quick answer, Ted. I wonder if Eagle Eye is still around and/or available for advices on such 3di model porting. If I manage to convert JO models back to DFBHD, I'll accomplish my dream, and that means DFBHD will be back better than ever.
Thanks 2DNED for the offer, Nova-Outpost is one of the sites I was going to ask to see if i could advertise the Mod.
Blaze it will be hard to catch up with Eagle-Eye, especially since their TeamSpeak is not available. When I get back home in 4 weeks, I will try to catch up with him and see if he has any tutorials on the subject.
A little info - If the next version of our Mod shapes up well, we were thinking of making a Mod for all game types.
Buzzman47, I am sorry to here you had so much trouble finding the Mod. I appreciate your effort and thankyou for posting it here for download.
Blaze it will be hard to catch up with Eagle-Eye, especially since their TeamSpeak is not available. When I get back home in 4 weeks, I will try to catch up with him and see if he has any tutorials on the subject.
A little info - If the next version of our Mod shapes up well, we were thinking of making a Mod for all game types.
Buzzman47, I am sorry to here you had so much trouble finding the Mod. I appreciate your effort and thankyou for posting it here for download.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Wow, thanks Ted, I really appreciate. After all I have all the tools I need, thanks to 2DNED. I just need some tutorials (if there are any) from EE on how to convert Joint Ops .3di models back to DFBHD. That would be a game changer for DFBHD modding, not just for my mod.
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
No problems at all Ted, when your ready i will advertise it on my site, any news is good newstedsmelly wrote:Thanks 2DNED for the offer, Nova-Outpost is one of the sites I was going to ask to see if i could advertise the Mod.
- buzzman47Member
- Posts : 32
Join date : 2015-10-15
I've really enjoyed playing the V1.19 .mod!! Now I just need to play V1.92 this gave Me a good laugh the other morning Klingons
I am glad you like playing the Mod, Klingons around Uranus is one of my maps.
TIOcoop92 is such a huge leap forward compared to TIOcoop91 and there is no AI respawns in the TIOcoop92 maps on our server.
KEEP BHD COOP ALIVE
WHAT TO EXPECT IN THE TIOCOOP92 VERSION
GAME MENU
A new look and layout to the game menu, new fonts, new continuous menu music and a drum roll when entering a map.
MISSION EDITOR
The Camo Mission Editor is now part of the TIOcoop92. Your player Character will be in the correct Camo uniform for the terrain type.
AI
AI will Knee and shoot, go prone, dive to prone, roll left and right, run left and right, stoop and walk, crawl forwards and sideways, draw backward and sideways,
walk shoot, run shoot, shoot from prone, jump better and have some other styles of running.
PLAYER CHARACTERS
New uniforms for player characters, New character faces, Player character speed has increased.
EFFECTS
You will see many different FX, All splashes, ripples, wakes, fountains, bubbles and sprays will have a light blue look.
Explosions will have different coloured thicker smoke and the explosion flames will have a slightly different look and shape.
There will be FX giving your map Flying Moths, Butterflies, Fireflies, Mosquitos and Jumping Bugs. Bigger and better electrical sparks, Bigger
killzones for explosions and debris spread to match.
Other FX - Fog Mist, Stars, Blinking Stars, Lightning, Large Dust Storms, Intermittent Dust Storms and a Nuclear Explosion Effect.
SOUNDS
Most of the original BHD sounds have been refreshed and hundreds of new sounds added.
WEAPONS
An updated Flare Gun with longer lasting Red and Green Flares, Thermite Grenade, Molotov Grenade, updated Stinger Missile Launcher and a Flamethrower.
FOLIAGE
Updated Winter foliage, Heaps more Jungle and Desert foliage, New foliage for Volcanic Theme.
BUILDINGS
Jungle Huts, Jungle Structures, more City and Desert buildings, more Winter buildings and Volcanic buildings
Alot of new skins for buildings ( Skins are not too far removed from the original).
VOLCANIC THEME
A Volcanic Theme has been added. Volcanic terrains, buildings and Rubble, Foliage, Rocks, Lava flows and Erupting Volcano Effect.
THINGS THAT EXPLODE OR GO BOOM
Exploding Fire Barrel, Large Food Crates, C130 Plane, Three Team Sabre Large Oil Tanks, Large Group of Grass, Small Field Armoury and a piece of 16ft Mesh Fence.
TIOcoop92 is such a huge leap forward compared to TIOcoop91 and there is no AI respawns in the TIOcoop92 maps on our server.
KEEP BHD COOP ALIVE
WHAT TO EXPECT IN THE TIOCOOP92 VERSION
GAME MENU
A new look and layout to the game menu, new fonts, new continuous menu music and a drum roll when entering a map.
MISSION EDITOR
The Camo Mission Editor is now part of the TIOcoop92. Your player Character will be in the correct Camo uniform for the terrain type.
AI
AI will Knee and shoot, go prone, dive to prone, roll left and right, run left and right, stoop and walk, crawl forwards and sideways, draw backward and sideways,
walk shoot, run shoot, shoot from prone, jump better and have some other styles of running.
PLAYER CHARACTERS
New uniforms for player characters, New character faces, Player character speed has increased.
EFFECTS
You will see many different FX, All splashes, ripples, wakes, fountains, bubbles and sprays will have a light blue look.
Explosions will have different coloured thicker smoke and the explosion flames will have a slightly different look and shape.
There will be FX giving your map Flying Moths, Butterflies, Fireflies, Mosquitos and Jumping Bugs. Bigger and better electrical sparks, Bigger
killzones for explosions and debris spread to match.
Other FX - Fog Mist, Stars, Blinking Stars, Lightning, Large Dust Storms, Intermittent Dust Storms and a Nuclear Explosion Effect.
SOUNDS
Most of the original BHD sounds have been refreshed and hundreds of new sounds added.
WEAPONS
An updated Flare Gun with longer lasting Red and Green Flares, Thermite Grenade, Molotov Grenade, updated Stinger Missile Launcher and a Flamethrower.
FOLIAGE
Updated Winter foliage, Heaps more Jungle and Desert foliage, New foliage for Volcanic Theme.
BUILDINGS
Jungle Huts, Jungle Structures, more City and Desert buildings, more Winter buildings and Volcanic buildings
Alot of new skins for buildings ( Skins are not too far removed from the original).
VOLCANIC THEME
A Volcanic Theme has been added. Volcanic terrains, buildings and Rubble, Foliage, Rocks, Lava flows and Erupting Volcano Effect.
THINGS THAT EXPLODE OR GO BOOM
Exploding Fire Barrel, Large Food Crates, C130 Plane, Three Team Sabre Large Oil Tanks, Large Group of Grass, Small Field Armoury and a piece of 16ft Mesh Fence.
Last edited by tedsmelly on Sat Nov 14, 2015 12:41 pm; edited 2 times in total
- buzzman47Member
- Posts : 32
Join date : 2015-10-15
Wow!!! really looking forward to playing it. Do You have any vids or screen shots showcasing this? This is going to be a huge shot in the arm for The BHD community..
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Wow, Ted, that's good news. I'm really looking forward to the changes in the AI department, I'd really like to improve the AI in my mod as well. Animations change a lot in gameplay, I've experimented with Joint Ops animations, the AI is seemingly more accurate.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Hey Ted, how's the mod going?
Did you manage to get in contact with Eagle Eye regarding the 3d models conversions from Joint Ops to DFBHD (for instance the Chinook)? It would be a game-changer for both our mods.
Did you manage to get in contact with Eagle Eye regarding the 3d models conversions from Joint Ops to DFBHD (for instance the Chinook)? It would be a game-changer for both our mods.
- DrunkMember
- Posts : 28
Join date : 2015-09-16
Location : Bathurst, New-Brunswick Canada
Does anyone know where to download version 1.9.2 ? The Independent One web site is out of service
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
Drunk wrote:Does anyone know where to download version 1.9.2 ? The Independent One web site is out of service
The 92 Mod is has not been publicly released yet, you need to contact Ted as to when it's available
As for the site try www.tiocoop.com
- DrunkMember
- Posts : 28
Join date : 2015-09-16
Location : Bathurst, New-Brunswick Canada
Funny thing cuz I see 1 server using the mod and the host is from North Dakota USA..... Oh well !2DNED wrote:Drunk wrote:Does anyone know where to download version 1.9.2 ? The Independent One web site is out of service
The 92 Mod is has not been publicly released yet, you need to contact Ted as to when it's available
As for the site try www.tiocoop.com
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