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The reason i gave up on it yrs ago
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- twist_of_fateMember
- Posts : 46
Join date : 2016-01-18
Even with actual tools made for the job i still cant get the textures to show up the correct way. I had the same issue back in 2006 with these models
- twist_of_fateMember
- Posts : 46
Join date : 2016-01-18
everything else is fine except buildings.
lowered the poly count on this one to 3000 verts. Good enough for the game
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lowered the poly count on this one to 3000 verts. Good enough for the game
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- twist_of_fateMember
- Posts : 46
Join date : 2016-01-18
wooohoooooo i figured it out. i`m an extremely happy man. woohooooo
City square still missing one tex but its all cake now
City square still missing one tex but its all cake now
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Glad you made it! Wow, I do recognise BF2 assets, this is gonna be great! I wish I had such skills, but I have others.
- twist_of_fateMember
- Posts : 46
Join date : 2016-01-18
i dont know about all that skill stuff. half of its luck and the other half is persistanceBlaze wrote:Glad you made it! Wow, I do recognise BF2 assets, this is gonna be great! I wish I had such skills, but I have others.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Well, I must agree with you. But believe me, 3d modeling is kinda hard to master, maybe with a bit of luck and persistance I'll be able to make some model conversions someday!twist_of_fate wrote:i dont know about all that skill stuff. half of its luck and the other half is persistance
- twist_of_fateMember
- Posts : 46
Join date : 2016-01-18
This bf2 conversion is going to quite hard to do. Bf2 game engine handles light different than nova does and all the light data is in the .dds textures and models. Which means each one has to be remapped for it to work in bhd. Hopefully it all goes well.tedsmelly wrote:It is good to see you enjoying your model making again. Looks damn good to me, especially the vehicle.
If i`m not mistaken thats why nova has the new 3di format. bhd uses the older dxtc1 format and the newer 3di uses either dxt3 or 4. bhd is a directx8 game vs jo and dfx is directx9
- twist_of_fateMember
- Posts : 46
Join date : 2016-01-18
Starting to shape up. What you think guys?
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- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
A-MA-ZING! Good job, that's perfect! It is great to see BF2 models in the DFBHD game engine.
- twist_of_fateMember
- Posts : 46
Join date : 2016-01-18
No interiors on most of the models but thats ok with me cause collision boxing interiors take alot of time.
- NmadMember
- Posts : 20
Join date : 2015-12-24
To put the texture back on to the battlefield 2 buildings you have to uv unrap the texture's on the buildings and battlefield 2 static objects use 3 or more texture's on each static object as buildings props. But the only thing that will be easy to take out from bf2 is the weapons and the vehicles as there only using one 2 texture as I know.
- twist_of_fateMember
- Posts : 46
Join date : 2016-01-18
bhd oed dont like multi/sub-object maps. superoed works but not bhd. Its due to the engine lighting. Besides bhd only has 65 megs of textures that the engine can handle and having 5 or 6 textures on a model would surely crash the game. as far as remapping goes yeah i know i`m almost bald from pulling my hair out as i do each model. 100 or so are finished loads more to goNmad wrote:To put the texture back on to the battlefield 2 buildings you have to uv unrap the texture's on the buildings and battlefield 2 static objects use 3 or more texture's on each static object as buildings props. But the only thing that will be easy to take out from bf2 is the weapons and the vehicles as there only using one 2 texture as I know.
- NmadMember
- Posts : 20
Join date : 2015-12-24
Twist come in to team speak 3 I sent you the ip info need to ask you some thing nothing to do with modding it has to do with some thing you would be ok by doing. but if you do have a ts3 up ill go in it to ask you it. but othere then that I understand what your talking about
- twist_of_fateMember
- Posts : 46
Join date : 2016-01-18
Ya feel it people? I DO. Also all buildings are climbable via either the ductwork or conduit . All new armories. The list is endless " />
- twist_of_fateMember
- Posts : 46
Join date : 2016-01-18
is that you TJ?Nmad wrote:Twist come in to team speak 3 I sent you the ip info need to ask you some thing nothing to do with modding it has to do with some thing you would be ok by doing. but if you do have a ts3 up ill go in it to ask you it. but othere then that I understand what your talking about
- NmadMember
- Posts : 20
Join date : 2015-12-24
Ya man its me bro
- twist_of_fateMember
- Posts : 46
Join date : 2016-01-18
ohh my. haha How ya been kid. well its been atleast 10 yrs so i guess your not a kid anymore. How is dad?Nmad wrote:Ya man its me bro
- NmadMember
- Posts : 20
Join date : 2015-12-24
Nope bro I am 33 I am happy your still a live missed talking to you no homo but glad your still around
- TrSniperMember
- Posts : 4
Join date : 2016-04-10
Age : 34
Location : The Netherlands
Yo Twist, are you still working on this? It would give BHD a good respawn finishing this mod?
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