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AI FOV

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LoneWolf
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PostLoneWolf Wed Jan 28, 2015 4:52 pm

Anyone know how to set them so they have a 360 field of view,useing med 205c. Question


AI FOV Lonewo11
Baldo_the_Don
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PostBaldo_the_Don Thu Jan 29, 2015 8:57 am

I open the -mis file in notepad.exe and run a search and replace for "  fov 180" to "  fov 360", then save the .mis, and reopen it in the MED. As far as I know, that's the only way to change the field of view on the AIs.

It gets annoyingly tricky if you don't want to change all the AI's field of view, and it's possible that if you change the fov on some items, it may cause a sysdump, but I've never experienced that in my years of editing.

Possibly unrelated: I edited a map once where a group was supposed to have its attack and engagement ranges changed, but since that group had a Little Bird in it, and that Little Bird had either the '.50 cal.' or '.50 cal. and rocket' AI Textfile, the game sysdumped when that event triggered. I may be remembering these details incorrectly.

So, edit carefully and test thoroughly is the moral of the story, I suppose.
LoneWolf
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PostLoneWolf Thu Jan 29, 2015 9:38 pm

Sound's like alot of trouble just to do that,so I guess mine will just have 180 lol. Ty Baldo.
study


AI FOV Lonewo11
tedsmelly
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Posttedsmelly Fri Jan 30, 2015 6:56 pm

That's the only way I know how to change VOF. We have Co-Op maps with the 360 VOF and it seems to play them alright. This game is a Nova product and any changes other than the normal allowed format could create problems.


AI FOV Map_team_sig_2
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