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C4 to BHD
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- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
I have converted some buildings and vehicles to BHD.
Im noticing alot done work in BHD for some reason but anyways here is what works so far
http://www.blaze.nova-outpost.com/C4%20to%20BHD%20Items.zip
I found the .obj files from JOE, you can import them into Milkshape and convert with Biturn, into the OED them to BHD
http://www.blaze.nova-outpost.com/jo_esc_obj.zip
Im noticing alot done work in BHD for some reason but anyways here is what works so far
http://www.blaze.nova-outpost.com/C4%20to%20BHD%20Items.zip
I found the .obj files from JOE, you can import them into Milkshape and convert with Biturn, into the OED them to BHD
http://www.blaze.nova-outpost.com/jo_esc_obj.zip
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
forgot to add, i copied some script from the TN project and the 3di's but they still give errors so im a little lost with some parts being ported over.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Wow, I'm impressed, you have no idea how much you are contributing to the mod. Thanks a lot, when I have time I'll try to import something of the JOE objects into DFBHD.
Regarding C4 items, I'll see what I can do, my mod already contains some items I converted from C4, mainly a Land Rover, a cargo truck which replaces the horrible chemical weapons truck in Team Sabre, and a husk for the dune buggy, which is now destroyable.
I'll take the Terranova mod as a base, so it will work. Most likely you are getting errors because the Terranova mod uses a hacked .exe file which allows more items to be listed in the items.def file, as well as allowing other functions.
EDIT: congratulations, I've noticed your new super moderator rank.
Regarding C4 items, I'll see what I can do, my mod already contains some items I converted from C4, mainly a Land Rover, a cargo truck which replaces the horrible chemical weapons truck in Team Sabre, and a husk for the dune buggy, which is now destroyable.
I'll take the Terranova mod as a base, so it will work. Most likely you are getting errors because the Terranova mod uses a hacked .exe file which allows more items to be listed in the items.def file, as well as allowing other functions.
EDIT: congratulations, I've noticed your new super moderator rank.
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
interesting, items in def limit
I had a feeling i hit the limit but not tried deleting a few other items first, will try and let you know.
Edit, just deleted a few things from the items.def and added a few and it works.
So the issue now is to work out how to increase the limit
I had a feeling i hit the limit but not tried deleting a few other items first, will try and let you know.
Edit, just deleted a few things from the items.def and added a few and it works.
So the issue now is to work out how to increase the limit
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Well, I can always borrow an executable from such mods like Terranova, SnA, or NSO (I'm partial to the NSO one, seems better and more stable) but I'll have to see if it works.
Just downloaded the JOE obj package, and if I manage to import things correctly, that means we'll have many new weapons and items for DFBHD.
Just downloaded the JOE obj package, and if I manage to import things correctly, that means we'll have many new weapons and items for DFBHD.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
BTW I have a newer version of Milkshape and I can export .ase files, the one the OED needs, so I don't think I need to use Biturn, should I? Then I must learn how to use the OED, I'm worried about collision boxes.
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
ok i have done a few more items new link below
http://www.blaze.nova-outpost.com/C4toBHD2.zip
Buildings:
Air Control Tower (Same as BHD)
Airport Gate Piece 1
Airport Gate Piece 2
Airport Gate Piece 3
Airport Terminal building Piece 1
Airport Terminal building Piece 2
Airport Terminal building Piece 3
Boat Garrage
Chemical Facility Main Building
Communications Building
Concrete Bridge
Concrete Bridge Piece
Concrete Dock A
Concrete Dock B
Control Building A
Control Building B
Early Warning Centre
Embassy Building Lobby Section
Embassy Building Top Section
European Style Apartment A
European Style Houses A
European Style Houses B
European Style Houses C
European Style Office A
Decorations:
Rail Piece 128m Section
Rail Piece 64m Section
Rail Piece A
Rail Piece B
Rail Piece C
Rail Piece D
Vehicles:
Civilian 737 Jet
Commercial 747 Jet
BMP2 Infantry Vehicle
BRDM Infantry Vehicle
C130 Cargo Plane
Cessna Plane
Enemy Destroyer
Civilian Helicopter
Avenger (Humvee with stingers)
Enemy Attack Yacht
F16 - Flys of at start
Enemy Remote Drone - Flys off at start
Train Locomotive
Train Flatcar
Train Boxcar
Large Yacht
Enemy Speed Boat
Apache Ground Attack Helicopter - blows itself up?
http://www.blaze.nova-outpost.com/C4toBHD2.zip
Buildings:
Air Control Tower (Same as BHD)
Airport Gate Piece 1
Airport Gate Piece 2
Airport Gate Piece 3
Airport Terminal building Piece 1
Airport Terminal building Piece 2
Airport Terminal building Piece 3
Boat Garrage
Chemical Facility Main Building
Communications Building
Concrete Bridge
Concrete Bridge Piece
Concrete Dock A
Concrete Dock B
Control Building A
Control Building B
Early Warning Centre
Embassy Building Lobby Section
Embassy Building Top Section
European Style Apartment A
European Style Houses A
European Style Houses B
European Style Houses C
European Style Office A
Decorations:
Rail Piece 128m Section
Rail Piece 64m Section
Rail Piece A
Rail Piece B
Rail Piece C
Rail Piece D
Vehicles:
Civilian 737 Jet
Commercial 747 Jet
BMP2 Infantry Vehicle
BRDM Infantry Vehicle
C130 Cargo Plane
Cessna Plane
Enemy Destroyer
Civilian Helicopter
Avenger (Humvee with stingers)
Enemy Attack Yacht
F16 - Flys of at start
Enemy Remote Drone - Flys off at start
Train Locomotive
Train Flatcar
Train Boxcar
Large Yacht
Enemy Speed Boat
Apache Ground Attack Helicopter - blows itself up?
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Not yet for the mod name, but you're right, my dream is coming true. 2DNED, you're really helping, you're mod developer number two (I'm almost sorry I'm the first one, lol), you're really helping me getting this mod done as I'd like to. LW, when it gets done, you'll have lots of stuff for mapping.
Regarding the Apache exploding, and other low poly C4 vehicles, we are fortunate that some can be replaced with JOE counterparts, if I manage to make them work correctly. 2DNED, see if you can convert C4 foliage and trees, last time I tried (without the tool that now you gave me), foliage wouldn't work, while vehicles and buildings did work from a straightforward copy and paste job into DFBHD.
Regarding the Apache exploding, and other low poly C4 vehicles, we are fortunate that some can be replaced with JOE counterparts, if I manage to make them work correctly. 2DNED, see if you can convert C4 foliage and trees, last time I tried (without the tool that now you gave me), foliage wouldn't work, while vehicles and buildings did work from a straightforward copy and paste job into DFBHD.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Damn, it's the entire morning I've been trying to convert JOE models to BHD, the OED fails to load the ones I reworked with your tools, 2DNED, or sometimes it opens them but nothing shows (probably due to some corrupt materials). I have no idea what's happening, and now I don't want to read countless pages of the OED manual. For now I'll focus on adding your Comanche 4 stuff.
EDIT: Regarding your converted C4 vehicles, do they have working loop sounds or do I have to add them? IIRC there should be such leftovers from C4 in DFBHD. If not, first thing I'll do is to add, in my modded .lwf, all the needed sounds.
EDIT: Regarding your converted C4 vehicles, do they have working loop sounds or do I have to add them? IIRC there should be such leftovers from C4 in DFBHD. If not, first thing I'll do is to add, in my modded .lwf, all the needed sounds.
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
I had a quick go but ran into the same issue you are having, so i put it aside to do the C4 stuff.
Sounds i not worried about, just trying to get items imported and working, one step at a time lol.
With most of the C4 items, they were designed to be blown up so they explode easily. I don't know the items code to make proper changes. e.g. hp? heatsig? radarsig?
I tried doing the snow trees again but the snow image wont show, trees are just flat brown.
As for a name, what is the theme going to be?
Sounds i not worried about, just trying to get items imported and working, one step at a time lol.
With most of the C4 items, they were designed to be blown up so they explode easily. I don't know the items code to make proper changes. e.g. hp? heatsig? radarsig?
I tried doing the snow trees again but the snow image wont show, trees are just flat brown.
As for a name, what is the theme going to be?
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
You need to change the hp values and armor values for certain objects to be "harder". If you open the items.def of my mod, there should be comments made by Baldo, he explained a lot about all paramenters. Anyway, just convert things and leave the rest to me, you're already doing a lot.
Regarding the snow trees, make sure it has all the textures it needs, but I'm sure you already checked it. Try with other foliage models and see if they work.
The mod theme is about Delta Force in general, I plan to include almost everything that Nova made, with DFX sp maps and so on in a far away future. Multiplayer will be back too, but I won't be able to test it.
Regarding the snow trees, make sure it has all the textures it needs, but I'm sure you already checked it. Try with other foliage models and see if they work.
The mod theme is about Delta Force in general, I plan to include almost everything that Nova made, with DFX sp maps and so on in a far away future. Multiplayer will be back too, but I won't be able to test it.
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
Getting trees and shrubs in is fine but they don't show the texture layer. If you shoot the tree, green leaves come off it but to look at it's just brown lol
- Attachments
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Damn, very strange. Have you ever used an HeX editor? Open the .3di file with it, and take a look at the textures it calls, see if they are in .dds fomat or .tga format. Convert the .dds skins to .tga anyway and see it that works.
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
Yeah i used FileViewPro to view the 3di, it also needed the bark files which don't show either
I imported a tree from Freedom Warrior Mod which works fine so I'm a little at a lost end
I imported a tree from Freedom Warrior Mod which works fine so I'm a little at a lost end
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
I guess the only way to get them properly with texture is to import them in Milkshape, then convert it with the OED. I still have to learn how to use these two tools properly though. Well, then focus on converting other stuff if you can, remaining vehicles and buildings.
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
ok, will do.
im going through each one i have done and redoing the items file.
I figure if you dont want buildings to blow up then you wont want the husk 3di's correct? this will drop the size of the mod quite a bit i imagine.
im going through each one i have done and redoing the items file.
I figure if you dont want buildings to blow up then you wont want the husk 3di's correct? this will drop the size of the mod quite a bit i imagine.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Hmm, I'm not sure about it, I mean of course I don't want buildings to blow up easily, but it may add to the atmosphere of a battle if a plane or helicopter attacks a building and it gets destroyed. Moreover, the .3di models and their textures don't take all that much in terms of space. Instead terrains, additional ones with new textures, take a lot of space.
I can always take the husk files from the Terranova mod, they have converted lots of C4 stuff, you might also want to check some of their converted stuff, IIRC you had problems with the Apache and a destroyer which makes the game CTD.
I can always take the husk files from the Terranova mod, they have converted lots of C4 stuff, you might also want to check some of their converted stuff, IIRC you had problems with the Apache and a destroyer which makes the game CTD.
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
Ok finished converting the items from C4 to BHD
http://www.blaze.nova-outpost.com/C4%20to%20BHD%20Items.zip
Foliage:
FW Green Tree
Buildings:
Air Control Tower (Same as BHD)
Airport Gate Piece 1
Airport Gate Piece 2
Airport Gate Piece 3
Airport Terminal building Piece 1
Airport Terminal building Piece 2
Airport Terminal building Piece 3
Boat Garrage
Chemical Facility Main Building
Communications Building
Concrete Bridge
Concrete Bridge Piece
Concrete Dock A
Concrete Dock B
Control Building A
Control Building B
Early Warning Centre
Embassy Building Lobby Section
Embassy Building Top Section
European Style Apartment A
European Style Houses A
European Style Houses B
European Style Houses C
European Style Office A
Destroyed Russian House A
Destroyed Russian House B
Destroyed Russian House C
Destroyed Russian House D
Destroyed Russian House E
Factory Piece 1
Factory Piece 2
Factory Piece 3
Factory Smoke Stack
Factory Water Tower
Modular Pipe A
Modular Pipe B
Holding Tank A
Holding Tank B
Shipyard Crane
Shipyard Crane
Large Canvas Tent
Silo
Silo Piece 2
High Rise A Lobby
High Rise A Middle Section
High Rise A Top Section
High Rise B Lobby
High Rise B Middle Section
High Rise B Top Section
High Rise C Lobby
High Rise C Middle Section
High Rise C Top Section
Decorations:
Rail Piece 128m Section
Rail Piece 64m Section
Rail Piece A
Rail Piece B
Rail Piece C
Rail Piece D
Long Concrete Wall
Ladders
Short Concrete Wall
Small Fuel Tank
Pole with Windsock
Sandbag Wall short
Long Sandbag Wall
Vehicles:
Civilian 737 Jet
Commercial 747 Jet
BMP2 Infantry Vehicle
BRDM Infantry Vehicle
C130 Cargo Plane
Cessna Plane
Enemy Destroyer
Civilian Helicopter
Avenger (Humvee with stingers)
Enemy Attack Yacht
F16 - Flys of at start
Enemy Remote Drone - Flys off at start
Train Locomotive
Train Flatcar
Train Boxcar
Large Yacht
Enemy Speed Boat
Apache Ground Attack Helicopter - blows itself up?
Enemy Submarine
Tunguska Mobile Anti-Air
Vulcan Anti-Air Cannon
T-80 Main Battle Tank
Enemy Helix Transport Chopper
Enemy Frigate - blow up at start
Chinook Cargo Helicopter
Comanche
Destroyer Cannon Attachment
Fuel Truck
Destroyer Gattling Gun Attachment
Destroyer Missile Launcher Attachment
Destroyer Radar Attachment 1
Destroyer Radar Attachment 2
Destroyer Rocket Launcher Attachment
Unarmed Cargo Ship
SU-25 Frogfoot Ground Attach Plane
Snowmobile Armed with AK47
Snowmobile Armed with Stinger
SH-60 Seashawk
SAM Launcher
SA-6 SAM Launcher
SA-8 SAM Launcher
A-10 Thunderbolt Ground Attack Plane
T-72 Main Battle Tank
Enemy Scud Launcher Ready To Fire
Enemy Scud Launcher Ready To Transport
Enemy MIG-29
LAndrover
Enemy Light Helicopter
Enemy Jeep with Machinegun - no machinegun
Enemy Buggy with Machinegun
Cargo Truck
LCAC Amphibious Assult Ship
LHA Assult Carrier
Limiousine
Parked Jeep
Expermental Attack Boat
http://www.blaze.nova-outpost.com/C4%20to%20BHD%20Items.zip
Foliage:
FW Green Tree
Buildings:
Air Control Tower (Same as BHD)
Airport Gate Piece 1
Airport Gate Piece 2
Airport Gate Piece 3
Airport Terminal building Piece 1
Airport Terminal building Piece 2
Airport Terminal building Piece 3
Boat Garrage
Chemical Facility Main Building
Communications Building
Concrete Bridge
Concrete Bridge Piece
Concrete Dock A
Concrete Dock B
Control Building A
Control Building B
Early Warning Centre
Embassy Building Lobby Section
Embassy Building Top Section
European Style Apartment A
European Style Houses A
European Style Houses B
European Style Houses C
European Style Office A
Destroyed Russian House A
Destroyed Russian House B
Destroyed Russian House C
Destroyed Russian House D
Destroyed Russian House E
Factory Piece 1
Factory Piece 2
Factory Piece 3
Factory Smoke Stack
Factory Water Tower
Modular Pipe A
Modular Pipe B
Holding Tank A
Holding Tank B
Shipyard Crane
Shipyard Crane
Large Canvas Tent
Silo
Silo Piece 2
High Rise A Lobby
High Rise A Middle Section
High Rise A Top Section
High Rise B Lobby
High Rise B Middle Section
High Rise B Top Section
High Rise C Lobby
High Rise C Middle Section
High Rise C Top Section
Decorations:
Rail Piece 128m Section
Rail Piece 64m Section
Rail Piece A
Rail Piece B
Rail Piece C
Rail Piece D
Long Concrete Wall
Ladders
Short Concrete Wall
Small Fuel Tank
Pole with Windsock
Sandbag Wall short
Long Sandbag Wall
Vehicles:
Civilian 737 Jet
Commercial 747 Jet
BMP2 Infantry Vehicle
BRDM Infantry Vehicle
C130 Cargo Plane
Cessna Plane
Enemy Destroyer
Civilian Helicopter
Avenger (Humvee with stingers)
Enemy Attack Yacht
F16 - Flys of at start
Enemy Remote Drone - Flys off at start
Train Locomotive
Train Flatcar
Train Boxcar
Large Yacht
Enemy Speed Boat
Apache Ground Attack Helicopter - blows itself up?
Enemy Submarine
Tunguska Mobile Anti-Air
Vulcan Anti-Air Cannon
T-80 Main Battle Tank
Enemy Helix Transport Chopper
Enemy Frigate - blow up at start
Chinook Cargo Helicopter
Comanche
Destroyer Cannon Attachment
Fuel Truck
Destroyer Gattling Gun Attachment
Destroyer Missile Launcher Attachment
Destroyer Radar Attachment 1
Destroyer Radar Attachment 2
Destroyer Rocket Launcher Attachment
Unarmed Cargo Ship
SU-25 Frogfoot Ground Attach Plane
Snowmobile Armed with AK47
Snowmobile Armed with Stinger
SH-60 Seashawk
SAM Launcher
SA-6 SAM Launcher
SA-8 SAM Launcher
A-10 Thunderbolt Ground Attack Plane
T-72 Main Battle Tank
Enemy Scud Launcher Ready To Fire
Enemy Scud Launcher Ready To Transport
Enemy MIG-29
LAndrover
Enemy Light Helicopter
Enemy Jeep with Machinegun - no machinegun
Enemy Buggy with Machinegun
Cargo Truck
LCAC Amphibious Assult Ship
LHA Assult Carrier
Limiousine
Parked Jeep
Expermental Attack Boat
Last edited by 2DNED on Mon Nov 09, 2015 5:06 am; edited 1 time in total
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
I played with the .obj files today.
If you open then in Milkshape everything sits wrong, as they were done in 3D Max.
If you open them in Biturn they open correctly and can be saved. But when i open the OED to import files it crashes
I will have another go tomorrow if i get time.
If you open then in Milkshape everything sits wrong, as they were done in 3D Max.
If you open them in Biturn they open correctly and can be saved. But when i open the OED to import files it crashes
I will have another go tomorrow if i get time.
Hey there, it's good to see this sort of talk and work going on. I never played C4. However, I think the destroyable buildings would be excellent to have in BHD. I have always wanted buildings to blow up.
You have to make sure you can't run through the husks of the buildings or other husks you import. (No CB's I think). You then could make any type or size explosion you wanted.
I have noticed a lot of the C4 skins on 3DI's don't look very good and it takes a lot of work to brink them up to some level you can live with for your Mod.
You have to make sure you can't run through the husks of the buildings or other husks you import. (No CB's I think). You then could make any type or size explosion you wanted.
I have noticed a lot of the C4 skins on 3DI's don't look very good and it takes a lot of work to brink them up to some level you can live with for your Mod.
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
That is some of the problem Ted, some things blow up and husk is perfect but others like buildings stay intact and just loose the skin so you end up with a checker board looking building.
I reset most items to blow with a satchel or two.
I also left ENEMY items as enemy so yes they will kill you lol.
I assume this is for SP/COOP so you want enemy stuff, if you want to use in MP you will have to change the item def
I reset most items to blow with a satchel or two.
I also left ENEMY items as enemy so yes they will kill you lol.
I assume this is for SP/COOP so you want enemy stuff, if you want to use in MP you will have to change the item def
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Many thanks 2DNED, I'll fix most things like husk, hp, and so on, so they are more balanced in the game, you've done a lot already.
Regarding the textures, I'll rework them so they'll be slightly better for sure. Moreover, if we manage to convert those Joint Ops models 2DNED found, we can replace some low poly vehicles with their Joint Ops counterparts. We just need help from Eagle Eye, I think.
Regarding the textures, I'll rework them so they'll be slightly better for sure. Moreover, if we manage to convert those Joint Ops models 2DNED found, we can replace some low poly vehicles with their Joint Ops counterparts. We just need help from Eagle Eye, I think.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Just noticed there is something left, I was wondering if we could get the dune buggies and the jeeps with MGs from C4 as well. They may be low poly, but they could be quite handy for some maps. It's a pity we can't have C4 foliage in DFBHD, there were so many plants. Oddly enough, they appear in the MED with their 3d wireframe if you add them to a map, but in the game they are invisible. One day we'll surely find a way to convert them properly.
I've just had an idea. Foliage is not converted properly because it's another .3di format. C4 might be able to read another .3di type, maybe from DF LW or DF TFD. So the plants are in LW/TFD .3DI format, maybe. I'm just guessing.
But I remember that in the Terranova mod for DFBHD there is an OICW weapon, that one comes from the beta of DFBHD and is still present in the released game's pff. If you try to import its .3DI with Milkshape, it fails, because it's not the usual DFBHD .3di file. This proves that DFBHD at least is able to read two different .3DI formats, the one of the finalised game engine, and the one from the beta/late C4 engine.
I've just had an idea. Foliage is not converted properly because it's another .3di format. C4 might be able to read another .3di type, maybe from DF LW or DF TFD. So the plants are in LW/TFD .3DI format, maybe. I'm just guessing.
But I remember that in the Terranova mod for DFBHD there is an OICW weapon, that one comes from the beta of DFBHD and is still present in the released game's pff. If you try to import its .3DI with Milkshape, it fails, because it's not the usual DFBHD .3di file. This proves that DFBHD at least is able to read two different .3DI formats, the one of the finalised game engine, and the one from the beta/late C4 engine.
- 2DNEDMember
- Posts : 112
Join date : 2015-07-24
Location : Gold Coast AU
i have updated the list above, same link as above
Enemy MIG-29
LAndrover
Enemy Light Helicopter
Enemy Jeep with Machinegun - no machinegun
Enemy Buggy with Machinegun
Cargo Truck
LCAC Amphibious Assult Ship
LHA Assult Carrier
Limiousine
Parked Jeep
Expermental Attack Boat
Enemy MIG-29
LAndrover
Enemy Light Helicopter
Enemy Jeep with Machinegun - no machinegun
Enemy Buggy with Machinegun
Cargo Truck
LCAC Amphibious Assult Ship
LHA Assult Carrier
Limiousine
Parked Jeep
Expermental Attack Boat
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