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LW-Rescue the Hostage's Map
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Should be able to send you that map Blaze if ya wanna check it out still gotta tweak the paveolw a lil. I need to change the name of the map tho but np. Got it set where you insert on pavelow and extract on one pretty neat i think.
Last edited by LoneWolf on Fri Mar 27, 2015 5:41 pm; edited 1 time in total
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Sure thing, I'd like to check it out. BTW since tomorrow I'll have very little free time due to university, so no worries if you guys don't see me from Monday to Thursday/Friday. I'll be working on the mod whenever I can, cause it is going very well.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Many thanks LoneWolf, I'll try it asap.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
I tried it, it was pretty difficult on easy. BTW does the enemy respawn? I'd avoid it. I liked the helo insertion, but the cine and the cine_nso terrains have a small bug (you see the edges of the terrain underwater, I'm trying to fix this). For this map I'd suggest the old boat insertion, it's nice as this mission is meant to be stealthy.
Well, this is just some criticism, all in all I really like it, it has a nice layout, it just needs background music and more voiceovers, but I can do this myself. Looking forward to your next maps.
Well, this is just some criticism, all in all I really like it, it has a nice layout, it just needs background music and more voiceovers, but I can do this myself. Looking forward to your next maps.
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