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Ideas and needed advice
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- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
I've had a few new ideas regarding skins and .3di models.
Although I don't play multiplayer I've noticed there is an additional Delta Force Mercenary Multiplayer character. Terranova mod modified its .3di to enable snow and jungle camos, but the skins it came with are just plain simple. I may give them fictional desert and snow camo (just a re-colour of the original skin) so your enemies should blend more in each map setting.
Another idea is to put a Red Cross symbol on the back of the SAS vest just like the Delta Force medic character. I can also re-use such character for a singleplayer mission I'm editing.
What do you think about it? Share your own ideas, whenever I can new skins may come. I already have a ton of them to rework.
Although I don't play multiplayer I've noticed there is an additional Delta Force Mercenary Multiplayer character. Terranova mod modified its .3di to enable snow and jungle camos, but the skins it came with are just plain simple. I may give them fictional desert and snow camo (just a re-colour of the original skin) so your enemies should blend more in each map setting.
Another idea is to put a Red Cross symbol on the back of the SAS vest just like the Delta Force medic character. I can also re-use such character for a singleplayer mission I'm editing.
What do you think about it? Share your own ideas, whenever I can new skins may come. I already have a ton of them to rework.
Last edited by Blaze on Tue Feb 24, 2015 2:04 pm; edited 1 time in total
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
No probs mate, that's what I wanted. Just stick to the topic though.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
I will, but as of now I'm pretty busy, I rarely play BHD since I have to study hard, hope you understand.
Hey all, thanks for the heads up on your changed skins Blaze. I didn't know that Terranova modified a player character for their camo change. I thought it was just the Med they edited to give you the choice of different camos. I was thinking of TRYING to crack that Camo Med so we could use it for our Winter, jungle, City, Desert and Volcanic themes.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
tedsmelly wrote:Hey all, thanks for the heads up on your changed skins Blaze. I didn't know that Terranova modified a player character for their camo change. I thought it was just the Med they edited to give you the choice of different camos. I was thinking of TRYING to crack that Camo Med so we could use it for our Winter, jungle, City, Desert and Volcanic themes.
You're right about the MED since without it we couldn't enable the maps to use custom camos, but the .3di models were modified too. If you open them with a HeX editor or even Notepad you can notice they added strings for new skins to be read by the game, these new skins end with '_g' and '_w'. If only I knew how to modify the .3di as Terranova did, we would have lots of possibilities for maps.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Guys, I need some advice! I'm planning to make a new skin for the Nightstalker pilots appearing in helicopters. I dislike the original grey skin with that reddish vest, so any suggestions on how it should be? What should be the generic outfit for a 160th SOAR pilot? If you guys even find some images post them here, I'd appreciate that.
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