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LoneWolf
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PostSubject: Bin Files   Thu Jan 21, 2016 12:34 am

I don't know if any of you people has ever tried making bin files for your map's but I give it a go any what a deal, took me awhile but I finally figured it out.So hopefully my map's from now on will have bin file's to go with them and have triggered music in them also. I know some people like music in the map's so I got that down also.




Last edited by LoneWolf on Sun Dec 10, 2017 4:23 pm; edited 2 times in total
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Blaze
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PostSubject: Re: Bin Files   Thu Jan 21, 2016 4:09 am

Good job, LW.  If you asked me before... 'cause I knew for a long time how to make triggered areas with music and how to create and/opr edit .bin files (in fact you can see that my mod includes new .bin files that make many corrections to the localization, there were too many typos in the stock game).

In other news, I edited all of the stock TS and BHD missions, there are two unused music tracks in the Colombian campaign, now with my edits those tracks have been activated properly.
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PostSubject: Re: Bin Files   Fri Jan 22, 2016 12:06 am

OK tell me something how do you get it to change from one to the other,I use different area trigger's and everything but want change.
study


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PostSubject: Re: Bin Files   Fri Jan 22, 2016 4:03 am

Hmm, I don't know all the precise details, all I know is that you have to change var 4 of the area trigger most of the time. Below I posted a link to a DFBarracks thread about it, very useful: http://www.dfbarracks.com/forums/viewthread.php?tid=27889

There you can also find a list of the area triggers available for each soundtrack you choose in the general information -> global music variable (only available using the unlocked MED). By putting 2 in the global music variable, you choose the "Bandit's Crossing" soundtrack, for instance.  If you want to use Team Sabre music, I am afraid but only way to do it is to rename the mission as a stock Team Sabre mission, and since I am editing all Team Sabre missions already, my suggestion is to avoid TS music.

Another thing; never use an area trigger for both an event and a music variable. Instead add two different area triggers, one for each.
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PostSubject: Re: Bin Files   Sat Jan 23, 2016 11:48 am

I was working on a NSO map little more thing's to work with,a change from bhd/ts lol.
cheers


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Drunk
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PostSubject: Re: Bin Files   Sat May 28, 2016 12:14 pm

What tool you guys using to convert .bin to .txt ? I was using BIN2TXT and TXT2BIN but for some reason, it does not seem to work anymore. Any suggestions ?


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PostSubject: Re: Bin Files   Sun May 29, 2016 2:05 am

Bin Tools from Devils Claw is the one I always use Drunk works fine for me.


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PostSubject: Re: Bin Files   Sun May 29, 2016 1:48 pm

Mmm same as me..... are you using win10? See my problem is this... I find the .bin to convert to .txt and i press convert. The application say that the file was converted succesfuly but i cannot locate the .txt

Weird hey Shocked

I'll try to dl again see if it does change anything

thanks!


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PostSubject: Re: Bin Files   Mon May 30, 2016 2:06 am

I always save mine to the desk top do the editing convert it back to bin then put it in my bhd folder


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PostSubject: Re: Bin Files   Mon May 30, 2016 7:17 pm

Ok......got it running again. I found my problem....was trying to convert a corrupted bin. My mistake.......case close. Thanks anyway LW I appreciate


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