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Iteam's showing up as red
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- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
In the usual Item Attributes, look for the Spinmap Color Override tab function, it's on the lower left corner.
Insert an S&D Minigun underground beneath the crates. Leave it on Team Green, but change the Spinmap Color Override to red. Add an event that vaporizes the minigun when the crates are destroyed.
That's how I've seen it done on a lot of maps.
Be aware: if you set the minigun to Team Red, members of Team Blue will not see it on the spinmap, and Team Blue AIs will attack it. If the minigun is too close to the surface, you can attach to it underground, and it looks weird, but amazingly, does not crash the game.
General SP mapping tip: If the item you are inserting can not shoot back, do not put it on Team Red. I've seen so many good-starting missions ruined by teammates attacking the truck they're standing next to instead of the shooter across the street, then an RPG takes them all out.
That's how I've seen it done on a lot of maps.
Be aware: if you set the minigun to Team Red, members of Team Blue will not see it on the spinmap, and Team Blue AIs will attack it. If the minigun is too close to the surface, you can attach to it underground, and it looks weird, but amazingly, does not crash the game.
General SP mapping tip: If the item you are inserting can not shoot back, do not put it on Team Red. I've seen so many good-starting missions ruined by teammates attacking the truck they're standing next to instead of the shooter across the street, then an RPG takes them all out.
- BlazeMember
- Posts : 362
Join date : 2015-01-08
Age : 29
Location : Directus, Republic of Ustio
Glad you made it, in fact I forgot that you had to set the item as neutral. In my edited sp maps I have made lots of simple changes like this (for instance in some missions friendly choppers were set neutral for a reason, so I simply used the spin map color override function to make them appear blue)
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