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 LW-Rescue the Hostage's Map

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LoneWolf
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PostSubject: LW-Rescue the Hostage's Map   Sun Mar 01, 2015 11:29 am

Should be able to send you that map Blaze if ya wanna check it out still gotta tweak the paveolw a lil. I need to change the name of the map tho but np. Got it set where you insert on pavelow and extract on one pretty neat i think.




Last edited by LoneWolf on Fri Mar 27, 2015 5:41 pm; edited 1 time in total
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Blaze
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PostSubject: Re: LW-Rescue the Hostage's Map   Sun Mar 01, 2015 11:50 am

Sure thing, I'd like to check it out.  BTW since tomorrow I'll have very little free time due to university, so no worries if you guys don't see me from Monday to Thursday/Friday.  I'll be working on the mod whenever I can, cause it is going very well.
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LoneWolf
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PostSubject: LW-Resue theHostage's Map   Sun Mar 01, 2015 1:48 pm

This is a map I redone for blaze try it if ya want. Comments plz.

Click Here




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Blaze
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PostSubject: Re: LW-Rescue the Hostage's Map   Sun Mar 01, 2015 1:55 pm

Many thanks LoneWolf, I'll try it asap.
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PostSubject: Re: LW-Rescue the Hostage's Map   Mon Mar 02, 2015 12:29 pm

I tried it, it was pretty difficult on easy.  BTW does the enemy respawn?  I'd avoid it.  I liked the helo insertion, but the cine and the cine_nso terrains have a small bug (you see the edges of the terrain underwater, I'm trying to fix this).  For this map I'd suggest the old boat insertion, it's nice as this mission is meant to be stealthy.

Well, this is just some criticism, all in all I really like it, it has a nice layout, it just needs background music and more voiceovers, but I can do this myself.  Looking forward to your next maps.
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