Black Hawk Down Team Sabre Mapping and Mod Resource Site.
 
PortalPortal  HomeHome  FAQFAQ  SearchSearch  RegisterRegister  Log in  
Welcome to our Forums.
You must be a member to post in Forum.
So take a minute and register to get full access to forum.
Help keep BHD Alive.
Thank's for visiting our Forum's.
Navigation
FAQ






Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 19 on Fri Jan 20, 2017 10:08 pm
Local Time

Misc. Links
Official Nova Squad


Share | 
 

 AI FOV

Go down 
AuthorMessage
LoneWolf
Super Admin
Super Admin
avatar

Posts : 434
Join date : 2012-07-19
Location : Kentucky.USA

PostSubject: AI FOV   Wed Jan 28, 2015 4:52 pm

Anyone know how to set them so they have a 360 field of view,useing med 205c. Question


Back to top Go down
View user profile http://lonewolfs.forumotion.net/
Baldo_the_Don
Administrator
Administrator
avatar

Posts : 75
Join date : 2012-07-27
Location : Germany

PostSubject: Re: AI FOV   Thu Jan 29, 2015 8:57 am

I open the -mis file in notepad.exe and run a search and replace for "  fov 180" to "  fov 360", then save the .mis, and reopen it in the MED. As far as I know, that's the only way to change the field of view on the AIs.

It gets annoyingly tricky if you don't want to change all the AI's field of view, and it's possible that if you change the fov on some items, it may cause a sysdump, but I've never experienced that in my years of editing.

Possibly unrelated: I edited a map once where a group was supposed to have its attack and engagement ranges changed, but since that group had a Little Bird in it, and that Little Bird had either the '.50 cal.' or '.50 cal. and rocket' AI Textfile, the game sysdumped when that event triggered. I may be remembering these details incorrectly.

So, edit carefully and test thoroughly is the moral of the story, I suppose.
Back to top Go down
View user profile https://www.youtube.com/BaldotheDon
LoneWolf
Super Admin
Super Admin
avatar

Posts : 434
Join date : 2012-07-19
Location : Kentucky.USA

PostSubject: Re: AI FOV   Thu Jan 29, 2015 9:38 pm

Sound's like alot of trouble just to do that,so I guess mine will just have 180 lol. Ty Baldo.
study


Back to top Go down
View user profile http://lonewolfs.forumotion.net/
tedsmelly
Super Moderator
Super Moderator
avatar

Posts : 81
Join date : 2012-12-02
Location : Qld Australia

PostSubject: Re: AI FOV   Fri Jan 30, 2015 6:56 pm

That's the only way I know how to change VOF. We have Co-Op maps with the 360 VOF and it seems to play them alright. This game is a Nova product and any changes other than the normal allowed format could create problems.


Back to top Go down
View user profile http://www.tiocoop.com
Sponsored content




PostSubject: Re: AI FOV   

Back to top Go down
 
AI FOV
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Black Hawk Down Team Sabre Mapping and Mod Site :: Delta Force Black Hawk Down Map Making :: BHD Map Making-
Jump to: